/* bzflag
 * Copyright (c) 1993-2020 Tim Riker
 *
 * This package is free software;  you can redistribute it and/or
 * modify it under the terms of the license found in the file
 * named COPYING that should have accompanied this file.
 *
 * THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

#ifndef __SHOTSTATSDEFAULTKEY_H__
#define __SHOTSTATSDEFAULTKEY_H__

/* common interface headers */
#include "BzfEvent.h"

/* local interface headers */
#include "HUDuiDefaultKey.h"

class ShotStatsDefaultKey : public HUDuiDefaultKey
{
public:
    ShotStatsDefaultKey();
    ~ShotStatsDefaultKey();

    bool keyPress(const BzfKeyEvent&);
    bool keyRelease(const BzfKeyEvent&);
    static ShotStatsDefaultKey* getInstance();

private:
    static ShotStatsDefaultKey instance;
};


#endif /* __SHOTSTATSDEFAULTKEY_H__ */

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